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FAQ
A first-person extraction RPG from an indie team where you venture into hostile zones, gather loot and materials, complete tasks, and try to exit alive to keep your haul. Between expeditions you manage inventory, upgrade gear, craft items, and plan your next route. The appeal comes from a tight risk–reward loop: push deeper for rarer finds, or leave early to bank what you’ve secured.
Each run drops you into a map with roaming foes, environmental hazards, and hidden stashes. You start light and build strength by scavenging, completing objectives, and using tools you brought from the hub. Exfil points open based on time, location, or completed conditions; reaching one safely extracts your backpack and quest items. If you go down before leaving, you typically keep only insured or protected items, so choosing when to depart matters.
Both are viable, but they feel different. Solo play rewards careful routing, sound discipline, and avoiding loud confrontations. Teams can take on tougher areas, share tasks, and cover more angles, but they also attract attention and consume more supplies. A good approach is to learn maps alone on low-risk runs, then group up for high-value tasks once you understand spawn patterns and safe paths.
Early progress hinges on stash size, basic armor, a reliable primary, and crafting benches that unlock essential consumables. Vendor standing and quest chains open access to blueprints and attachments, while passive perks or skill lines enhance reloads, recoil control, healing speed, and carry capacity. Rather than spreading resources thin, specialize in one combat style and one utility path so upgrades compound.
Anything you carry in can be lost if you fail to extract, so separate “progression kits” from “budget kits.” Use cheaper loadouts to learn new areas and reserve premium setups for quests or bosses you’re confident about. Insurance or secure containers, if available, can protect select items; prioritize key tools, quest pieces, and rare components for those slots. Stash duplicate essentials so a setback doesn’t stall your next attempt.
Map knowledge is everything. Memorize circuits that pass toolboxes, med crates, and mid-tier caches, and hit them quickly before others. Lightweight targets like supply sheds, small camps, and roadside stops often yield parts needed for early upgrades. Sell extra attachments you don’t use, craft mid-value consumables to flip for currency, and focus on daily or weekly tasks that pay out steady income.
Workstations let you assemble ammo types, meds, throwables, and weapon parts from materials found in the field. Upgrading the hub increases craft speed, unlocks higher tiers, and boosts stash capacity. Vendors may exchange rare blueprints for faction reputation or task completion. Keep a checklist so each run advances at least one crafting goal, whether that’s a specific part, a pile of scrap, or a reagent.
Sound travel and line of sight define most engagements. Move patiently, crouch when crossing hard floors, and reposition after every loud exchange. Peek from cover, manage recoil with short bursts, and aim for weak points when targets expose themselves. Throwables are best used to create openings or block pushes rather than as final damage sources. If you’re outmatched, disengage, heal, and re-route; survival preserves your progress.
Lower heavy options like shadows, volumetrics, and post-processing first, then set a stable frame cap to reduce stutter. Use exclusive fullscreen, update drivers, and place the game on a fast SSD for smoother streaming. In the input menu, fine-tune sensitivity, enable raw input if offered, and bind frequently used actions to comfortable keys so you can react without fumbling. Close overlays and background recorders if you see hitching.
Development is active, so mechanics, balance, and content can shift with patches. Read the latest notes before major sessions, since vendor prices, quest steps, or crafting trees may have changed. When you find a problem, include hardware specs, map name, and clear steps to reproduce in your report, ideally with a short clip. Constructive feedback on difficulty spikes, spawn timing, or economy tuning helps the team prioritize improvements and keeps the roadmap aligned with how people actually play.