Elden Ring is a story-driven action RPG by FromSoftware, directed by Hidetaka Miyazaki. The setting of the game unfolds in the Lands Between, a domain under the reign of demigods birthed by Queen Marika the Eternal. They have the power of a shard of the Elden Ring, an ancient artifact that was shattered during the Shattering. Players play as a Tarnished – an exile from the Lands Between who lost the Elden Ring's grace – summoned back after the Shattering to restore the Elden Ring and become the Elden Lord. This will require players to traverse the realm and find the Great Runes, the point of power that will allow them to restore the Elden Ring.


Elden Ring's gameplay mechanics are akin to those found in the Souls series. Players will have a stamina bar and will have to fight large groups of enemies, as well as find materials to craft new gear. The main difference between Elden Ring and the Souls series is that there is no multiplayer.


Elden Ring will make use of a new engine built specifically for the game, which is said to be able to render "complex geometrical shapes, volumetric lighting, and natural lighting." The game will also feature procedurally generated environments, which will allow for more diverse and dynamic levels. The visual aesthetics of Elden Ring bear a resemblance to the graphical style found in the Souls series. The graphics are dark and gritty, with a focus on high-definition detail. The art style is said to be a mixture of Western and Eastern.


With the game's new engine, Elden Ring will be able to offer more diverse and dynamic levels. Since the game incorporates an intricate crafting mechanism, participants can explore and combine different weapons, mounts, and abilities to forge a distinctive style of gameplay that's uniquely theirs.


  • Will have a complex crafting system
  • Will offer more diverse and dynamic levels
  • Will have a new engine
  • Will offer more character customization
  • Will have mounted combat
  • Will have a stealth system


  • Elden Ring will not have resurrection mechanics
  • Elden Ring will not have a player character stamina bar




Unlike in previous FromSoftware games, where a player character can be resurrected after dying, a mechanic absent from Sekiro: Shadows Die Twice, the player character will die permanently, and expend a respawn token to respawn at a nearby shrine. However, certain elements were added to ensure players' progression within the game. For example, the player's level will be increased by defeating enemies, and a player can increase their level further by defeating a boss.

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