Elden Ring is a story-driven action RPG by FromSoftware, directed by Hidetaka Miyazaki. The game takes place in the Lands Between – a realm ruled by demigods who were created by the Queen Marika the Eternal. They have the power of a shard of the Elden Ring, an ancient artifact that was shattered during the Shattering. Players play as a Tarnished – an exile from the Lands Between who lost the Elden Ring's grace – summoned back after the Shattering to restore the Elden Ring and become the Elden Lord. This will require players to traverse the realm and find the Great Runes, the point of power that will allow them to restore the Elden Ring.


The gameplay in Elden Ring is similar to the Souls series. Players will have a stamina bar, and will have to fight large groups of enemies, as well as find materials to craft new gear. The main difference between Elden Ring and the Souls series is that there is no multiplayer.


Elden Ring will make use of a new engine built specifically for the game, which is said to be able to render "complex geometrical shapes, volumetric lighting, and natural lighting." The game will also feature procedurally generated environments, which will allow for more diverse and dynamic levels. The graphics in Elden Ring are similar to those in the Souls series. The graphics are dark and gritty, with a focus on high-definition detail. The art style is said to be a mixture of Western and Eastern.


With the game's new engine, Elden Ring will be able to offer more diverse and dynamic levels. As the game features a complex crafting system, players will be able to experiment with weapons, mounts, and skills to create their own unique playstyle.


  • Will have a complex crafting system
  • Will offer more diverse and dynamic levels
  • Will have a new engine
  • Will offer more character customization
  • Will have mounted combat
  • Will have a stealth system


  • Elden Ring will not have resurrection mechanics
  • Elden Ring will not have a player character stamina bar




Unlike in previous FromSoftware games, where a player character can be resurrected after dying, a mechanic absent from Sekiro: Shadows Die Twice, the player character will die permanently, and expend a respawn token to respawn at a nearby shrine. However, certain elements were added to ensure players' progression within the game. For example, the player's level will be increased by defeating enemies, and a player can increase their level further by defeating a boss.

Image source - store.steampowered.com